Understanding SC 2.1.2 No Keyboard Trap
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Understanding SC 2.1.2 No Keyboard Trap

2.1.2 No Keyboard Trap: If keyboard focus can be moved to a component of the page using a keyboard interface, then focus can be moved away from that component using only a keyboard interface, and, if it requires more than unmodified arrow or tab keys or other standard exit methods, the user is advised of…

Screen Readers and Browsers! Which is the Best Combination for Accessibility Testing?

Screen Readers and Browsers! Which is the Best Combination for Accessibility Testing?

Whenever I say that I make web & mobile Apps accessible for the disability groups, the first question some of the educated developers who understand accessibility ask me is, what browsers you test your APP’s on & which screen readers do you use? This is a very interesting question because, there are a wide variety…

Understanding SC 2.2.1 Timing Adjustable
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Understanding SC 2.2.1 Timing Adjustable

2.2.1 Timing Adjustable: For each time limit that is set by the content, at least one of the following is true: (Level A) This success criterion requires that generally users & people with disabilities must be provided with enough time limit to complete the tasks. Imagine you are reading a web page or completing a…

Web Accessibility Podcasts Roundup

Web Accessibility Podcasts Roundup

Here are some of the Web Accessibility Podcasts from around the web. We tried to collect as many as we can that are relevant & listed them here. Please alert us to any more web accessibility podcasts that need to be added. #A11y Rules Podcast – Conversations around web accessibility Hosted by Nicolas Steenhout, this…

Understanding SC 2.2.2 Pause, Stop, Hide
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Understanding SC 2.2.2 Pause, Stop, Hide

2.2.2 Pause, Stop, Hide: For moving, blinking, scrolling, or auto-updating information, all of the following are true: (Level A) This success criterion intends to avoid distractions when the users are interacting with any web page. Moving. Blinking an automatically updating contents such as motion pictures, animations, real-time games, multimedia presentations and auto-updating stock tickers cause…